curriculum
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
curriculum [2024/10/25 07:11] – [Period 1] respai-vic | curriculum [2025/01/10 12:52] (current) – [Period 2] respai-vic | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== Detailed Curriculum | + | ===== Detailed Curriculum ===== |
===== MASTER 1 (M1) ===== | ===== MASTER 1 (M1) ===== | ||
Line 12: | Line 12: | ||
Mandatory: | Mandatory: | ||
- | * Computer Animation (INF585, Marie-Paule Cani, EP) | + | * Computer Animation (INF585, |
1 course among: | 1 course among: | ||
Line 80: | Line 80: | ||
> This course will introduce students to advanced topics in modern geometric data analysis with focus on a) mathematical foundations (discrete differential geometry, mapping, optimization), | > This course will introduce students to advanced topics in modern geometric data analysis with focus on a) mathematical foundations (discrete differential geometry, mapping, optimization), | ||
- | **INF633 - Smart models for 3D Creation and Animation (24h, 2 ECTS), | + | **INF633 - Smart models for 3D contents |
> This course presents recent advances in 3D computer graphics, and more specifically in the subfields on modeling and animation, which rely on artificial intelligence. We first introduce user-centered Creative AI, i.e. smart 3D models - either based on knowledge or on deep learning from examples, designed to help users creating 3D virtual environments. Second, we focus the use of AI - from light models to deep reinforcement learning - in Character Animation, i.e. towards the training of autonomous 3D characters able to navigate and interact with such environments. The lab sessions are held on Unity, based on C#. | > This course presents recent advances in 3D computer graphics, and more specifically in the subfields on modeling and animation, which rely on artificial intelligence. We first introduce user-centered Creative AI, i.e. smart 3D models - either based on knowledge or on deep learning from examples, designed to help users creating 3D virtual environments. Second, we focus the use of AI - from light models to deep reinforcement learning - in Character Animation, i.e. towards the training of autonomous 3D characters able to navigate and interact with such environments. The lab sessions are held on Unity, based on C#. | ||
| | ||
Line 87: | Line 87: | ||
**INF657G - Navigation for Autonomous systems (24h, 2 ECTS), David Filliat (ENSTA)** (contact: david.filliat@ensta-paris.fr) | **INF657G - Navigation for Autonomous systems (24h, 2 ECTS), David Filliat (ENSTA)** (contact: david.filliat@ensta-paris.fr) | ||
- | | + | > Drones and robots must create maps of their surroundings to plan their movement and navigate. This course presents the robotic platforms and the most common sensors (vision, Lidar, intertial units, odometry …) and the different components of navigation: control; obstacle avoidance; localization; |
**INF641 - Introduction to the verification of neural networks (24h, 2 ECTS), Eric Goubault (EP), Sylvie Putot (EP)** (contact: sylvie.putot@polytechnique.edu) | **INF641 - Introduction to the verification of neural networks (24h, 2 ECTS), Eric Goubault (EP), Sylvie Putot (EP)** (contact: sylvie.putot@polytechnique.edu) | ||
- | | + | > Neural networks are widely used in numerous applications including safety-critical ones such as control and planning for autonomous systems. A central question is how to verify that they are correct with respect to some specification. Beyond correctness or robustness, we are also interested in questions such as explainability and fairness, that can in turn be specified as formal verification problems. In this course, we will see how formal methods approaches introduced in the context of program verification can be leveraged to address the verification of neural networks. |
**INF642 - Socio-emotional embodied conversational agents (24h, 2 ECTS), Catherine Pelachaud (CNRS - ISIR), Chloé Clavel (Inria Paris) ** (contact: catherine.pelachaud@sorbonne-universite.fr; | **INF642 - Socio-emotional embodied conversational agents (24h, 2 ECTS), Catherine Pelachaud (CNRS - ISIR), Chloé Clavel (Inria Paris) ** (contact: catherine.pelachaud@sorbonne-universite.fr; | ||
- | | + | > Many interactive systems, from virtual companions to online retailing, rely on embodied conversational agents. These agents need to reach a good level of communication skills to conduct a conversation with humans and be acceptable and trustworthy by humans. This course will introduce non-verbal behavior models, present models for multimodal dialog, opinion detection and voice quality, explain how to model the agent' |
**INF644 - Virtual/ | **INF644 - Virtual/ | ||
- | | + | > Metaverse and virtual/ |
**INF634 - Computer Vision | **INF634 - Computer Vision | ||
- | | + | > This course is an introduction to fundamental and advanced topics in computer vision with learning-based approaches, |
- | **INF643 - Soft robots: | + | **INF643 - Soft robots: |
- | Soft robotics is a promising novel field, bringing more robustness in robots design and for all tasks involving close interactions with humans, from help to disable people to medical robot. This course will give an introduction to recent advances in soft robotics, including | + | > Soft robotics is a promising novel field, bringing more robustness in robots design and for all tasks involving close interactions with humans, from help to disable people to medical robot. This course will give an introduction to recent advances in soft robotics, including |
| |
curriculum.1729840314.txt.gz · Last modified: 2024/10/25 07:11 by respai-vic