start
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
start [2024/06/26 08:42] – 79.94.150.70 | start [2024/10/28 13:33] (current) – respai-vic | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Master of Science and Technology in Artificial Intelligence & Advanced | + | ====== Master of Science and Technology in Artificial Intelligence & advanced |
** Ecole Polytechnique ** | ** Ecole Polytechnique ** | ||
Line 8: | Line 8: | ||
==== Motivation ==== | ==== Motivation ==== | ||
- | In the intersection of Computer Science and Applied Mathematics, | + | In the intersection of Computer Science and Applied Mathematics, |
- | Combined with **Visual Computing (ViC)** techniques, a part of Computer Science that studies the processing and simulation of visual information in all its forms (from images and videos to 3D virtual worlds), Artificial Intelligence leads to strong societal impact applications, | + | Combined with **Visual Computing (ViC)** techniques, a part of Computer Science that studies the processing and simulation of visual information in all its forms (from text, graphs, sound, |
* Searching the mass of online audio-visual contents, to process, edit or re-arrange them, leading to the creation of new interactive educational or cultural media; | * Searching the mass of online audio-visual contents, to process, edit or re-arrange them, leading to the creation of new interactive educational or cultural media; | ||
- | * Controlling drones | + | * Controlling drones, autonomous vehicles so that they move according to the surrounding dynamic environment and to some pre-specified rules; |
* Synthesizing virtual 3D characters for gaming, online retailing, serious games and 3D feature films, with behaviors matching to some extent those of real humans; | * Synthesizing virtual 3D characters for gaming, online retailing, serious games and 3D feature films, with behaviors matching to some extent those of real humans; | ||
* Designing, fabricating and controlling soft robots dedicated to various difficult tasks, from personal assistance to micro-surgery; | * Designing, fabricating and controlling soft robots dedicated to various difficult tasks, from personal assistance to micro-surgery; | ||
- | * Using data analysis | + | * Aiding |
==== Objectives ==== | ==== Objectives ==== | ||
- | This Master (which opened in September 2018) strongly focuses on Artificial Intelligence, | + | This Master |
Courses are given by professors from Ecole Polytechnique and partner institutes and companies. | Courses are given by professors from Ecole Polytechnique and partner institutes and companies. | ||
Line 27: | Line 27: | ||
- | ==== Curriculum | + | ==== Curriculum |
- | The first week will consist | + | The first week consists |
- | It will be followed by two training periods of 2.5 months, consisting of courses on the following topics **(detailed version [[curriculum|here]])** : | + | It will be followed by two training periods of 2.5 months, consisting of courses on the following topics **(detailed version [[https:// |
- | * Deep Learning | + | * Deep Learning, Generative AI and Reinforcement learning |
- | * AI in Computer Graphics: from smart design tools to the animation of autonomous characters | + | * Geometric data analysis and deep learning on such data |
- | * Introduction to NLP and LLMs | + | * AI in Computer Graphics, Virtual and Augmented Reality |
+ | * AI on sequence data including text (LLMs) | ||
* Computer vision (images-based 3D reconstruction, | * Computer vision (images-based 3D reconstruction, | ||
- | * Geometric data analysis and deep learning on such data | + | * Robotics from motion planning to the design of soft robots |
- | + | ||
- | * Reinforcement learning | + | |
- | * Robot motion planning, reachable sets, control of hybrid systems, verification, | + | |
- | * Embodied conversational agents | + | |
- | * Soft robots: simulation, fabrication, | + | |
- | * Virtual and augmented reality, brain-computer interfaces and multi-modal interaction. | + | |
In complement, a weekly seminar will encourage discussions of ethical issues and novel applications, | In complement, a weekly seminar will encourage discussions of ethical issues and novel applications, | ||
- | The last part of the school year will consist of a six-month research project, conducted either in a public or private research lab (among relevant companies, we suggest: Google, Facebook, Ubisoft, Dassault, Thales, etc). | + | The last part of the school year will consist of a five- to six-month research project, conducted either in a public or private research lab. |
==== Student Applications ==== | ==== Student Applications ==== | ||
Line 54: | Line 49: | ||
We are looking for very strong students with initial high-quality training in either Computer Science or Applied Mathematics. | We are looking for very strong students with initial high-quality training in either Computer Science or Applied Mathematics. | ||
- | Selection will be based on a motivation letter, the CV of the candidate, their list of marks and rank in former degrees, and on two support letters from former professors and/or project supervisors having directly interacted with the student. | + | Please take a look at the [[https:// |
- | + | ||
- | Please take a look at the [[https:// | + | |
- | ==== Industrial Partnership / Cercle des partenaires ==== | + | ==== Industrial |
- | Our MScT is accompanied by an active group of industrial partners contributing both student | + | Our MScT is accompanied by an active group of industrial |
Line 67: | Line 60: | ||
- | Students have the option to either find their own internship position or to choose one of the internship proposals that we make available | + | Students have the option to either find their own internship position or to choose one of the internship proposals that we have made available |
start.1719391352.txt.gz · Last modified: 2024/10/06 14:18 (external edit)