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| + | ====== PROGRAM OVERVIEW ===== | ||
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| + | A broad description of the program itself, including objectives, structure, and any overarching details. | ||
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| + | ===== STRUCTURE OF THE PROGRAM ===== | ||
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| + | This curriculum spans two years and follows a work-study format (French “alternance”), | ||
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| + | All the courses are conducted at École Polytechnique, | ||
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| + | ==== 1st Year ==== | ||
| + | The first year is dedicated to building a solid foundation of scientific and technological knowledge, essential for the second year of the Master’s program. It covers Cinema and Virtual Production Workflow, Computer Graphics Foundations, | ||
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| + | ==== 2nd Year ==== | ||
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| + | The second year delves deeper into 3D computer graphics applied to cinematography, | ||
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| + | </ | ||
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| + | ===== Hands-On Experience and Industry Integration ===== | ||
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| + | The program is further enriched with Practical and Creative Projects, Capstone Film Projects, and Industry Work Experience throughout the two years, providing ongoing hands-on opportunities to apply and deepen the knowledge gained in the Master’s program. | ||
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| + | During the academic trimesters, students spend half a day each week on a creative project, allowing them to explore a technology or subject of their choice. They also have intensive periods on set that offer them hands-on experience in virtual production. These are designed to replicate industrial conditions and help students develop practical solutions to complex problems in fields relevant to the program. | ||
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| + | In the second year, students will participate in a short film production project, integrating all the skills and techniques acquired during the program. This final project serves as a capstone experience, allowing students to demonstrate their mastery of both technical and creative aspects, culminating in a real-world application of their studies. | ||
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| + | As part of the practical experience in this work-study program (French “alternance”), | ||
| + | </ | ||