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| start:what_is_virtual_production [2025/12/07 08:17] – [Foreword] pascalguehl | start:what_is_virtual_production [2025/12/07 08:17] (current) – [What Is Virtual Production?] pascalguehl |
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| > [[https://en.wikipedia.org/wiki/On-set_virtual_production|Virtual production]] is a blend of cinema and [[https://en.wikipedia.org/wiki/Visual_computing|visual computing]] (encompassing [[https://en.wikipedia.org/wiki/Computer_graphics|computer graphics]], [[https://en.wikipedia.org/wiki/Computer_vision|computer vision]], [[https://en.wikipedia.org/wiki/Augmented_reality|augmented reality]], [[https://en.wikipedia.org/wiki/Artificial_intelligence|artificial intelligence]], and related fields of [[https://en.wikipedia.org/wiki/Computer_science|computer science]], [[https://en.wikipedia.org/wiki/Data_science|data science]] and [[https://en.wikipedia.org/wiki/Applied_mathematics|applied mathematics]]), combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling. This approach enables the blending of real and virtual scenes in real-time on film sets, allowing directors to immediately preview their creative ideas. | > [[https://en.wikipedia.org/wiki/On-set_virtual_production|Virtual production]] is a blend of cinema and [[https://en.wikipedia.org/wiki/Visual_computing|visual computing]] (encompassing [[https://en.wikipedia.org/wiki/Computer_graphics|computer graphics]], [[https://en.wikipedia.org/wiki/Computer_vision|computer vision]], [[https://en.wikipedia.org/wiki/Augmented_reality|augmented reality]], [[https://en.wikipedia.org/wiki/Artificial_intelligence|artificial intelligence]], and related fields of [[https://en.wikipedia.org/wiki/Computer_science|computer science]], [[https://en.wikipedia.org/wiki/Data_science|data science]] and [[https://en.wikipedia.org/wiki/Applied_mathematics|applied mathematics]]), combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling. This approach enables the blending of real and virtual scenes in real-time on film sets, allowing directors to immediately preview their creative ideas. |
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