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start:what_is_virtual_production [2025/07/02 21:10] – external edit 127.0.0.1start:what_is_virtual_production [2025/12/07 08:17] (current) – [What Is Virtual Production?] pascalguehl
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 ====== WHAT IS THE PROGRAM ABOUT? ====== ====== WHAT IS THE PROGRAM ABOUT? ======
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 +===== Foreword =====
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 +The **Master of Science & Technology in Extended Cinematography** extends far beyond traditional cinema. It operates at the intersection of **computer graphics**, **computer vision**, **real-time technologies**, and **applied AI**, with applications in film, video games, virtual production, and the broader world of **3D interactive and immersive technologies**.
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 +The program trains hybrid //“creative scientists”// who combine high-level scientific knowledge with advanced digital creation skills. By bridging rigorous research with artistic and technical practice, students are prepared to design, master, and innovate the tools and workflows shaping the future of visual computing and storytelling.
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 ===== Extended Cinematography ===== ===== Extended Cinematography =====
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 The first pillar of this program is a robust scientific and technical foundation, covering 3D scene acquisition, interaction techniques for 3D content creation, animation, and image synthesis, real-time 3D, as well as image and sound processing. It incorporates new capture technologies, AI-based reconstruction, and augmented reality techniques. The second pillar includes interdisciplinary courses that offer a comprehensive perspective on the processes and challenges within the film and audiovisual industries, with hands-on projects in virtual production developed in collaboration with industry professionals, such as directors of photography and VFX supervisors. The first pillar of this program is a robust scientific and technical foundation, covering 3D scene acquisition, interaction techniques for 3D content creation, animation, and image synthesis, real-time 3D, as well as image and sound processing. It incorporates new capture technologies, AI-based reconstruction, and augmented reality techniques. The second pillar includes interdisciplinary courses that offer a comprehensive perspective on the processes and challenges within the film and audiovisual industries, with hands-on projects in virtual production developed in collaboration with industry professionals, such as directors of photography and VFX supervisors.
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 +**Understanding and mastering the sciences and technologies** in Computer Graphics, Cinema and Virtual Production.
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 +  * Giving a **transverse vision and knowledge**, through a pluri-disciplinary "Art & Science” approach.
 +  * Using Computer Science: **Mathematics and Informatics**, R&D oriented.
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 > [[https://en.wikipedia.org/wiki/On-set_virtual_production|Virtual production]] is a blend of cinema and [[https://en.wikipedia.org/wiki/Visual_computing|visual computing]] (encompassing [[https://en.wikipedia.org/wiki/Computer_graphics|computer graphics]], [[https://en.wikipedia.org/wiki/Computer_vision|computer vision]], [[https://en.wikipedia.org/wiki/Augmented_reality|augmented reality]], [[https://en.wikipedia.org/wiki/Artificial_intelligence|artificial intelligence]], and related fields of [[https://en.wikipedia.org/wiki/Computer_science|computer science]], [[https://en.wikipedia.org/wiki/Data_science|data science]] and [[https://en.wikipedia.org/wiki/Applied_mathematics|applied mathematics]]), combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling. This approach enables the blending of real and virtual scenes in real-time on film sets, allowing directors to immediately preview their creative ideas. > [[https://en.wikipedia.org/wiki/On-set_virtual_production|Virtual production]] is a blend of cinema and [[https://en.wikipedia.org/wiki/Visual_computing|visual computing]] (encompassing [[https://en.wikipedia.org/wiki/Computer_graphics|computer graphics]], [[https://en.wikipedia.org/wiki/Computer_vision|computer vision]], [[https://en.wikipedia.org/wiki/Augmented_reality|augmented reality]], [[https://en.wikipedia.org/wiki/Artificial_intelligence|artificial intelligence]], and related fields of [[https://en.wikipedia.org/wiki/Computer_science|computer science]], [[https://en.wikipedia.org/wiki/Data_science|data science]] and [[https://en.wikipedia.org/wiki/Applied_mathematics|applied mathematics]]), combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling. This approach enables the blending of real and virtual scenes in real-time on film sets, allowing directors to immediately preview their creative ideas.
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 +==== Extra Information ====
  
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