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start:what_is_virtual_production [2025/11/11 20:34] – [Extended Cinematography] pascalguehlstart:what_is_virtual_production [2026/08/01 21:08] (current) – [Extra Information] pascalguehl
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 ====== WHAT IS THE PROGRAM ABOUT? ====== ====== WHAT IS THE PROGRAM ABOUT? ======
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 +===== Foreword =====
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 +The **Master of Science & Technology in Extended Cinematography** extends far beyond traditional cinema. It operates at the intersection of **computer graphics**, **computer vision**, **real-time technologies**, and **applied AI**, with applications in film, video games, virtual production, and the broader world of **3D interactive and immersive technologies**.
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 +The program trains hybrid //“creative scientists”// who combine high-level scientific knowledge with advanced digital creation skills. By bridging rigorous research with artistic and technical practice, students are prepared to design, master, and innovate the tools and workflows shaping the future of visual computing and storytelling.
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 ===== Extended Cinematography ===== ===== Extended Cinematography =====
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-**Understanding and mastering the sciences and technologies in Computer Graphics, Cinema and Virtual Production.** +**Understanding and mastering the sciences and technologies** in Computer Graphics, Cinema and Virtual Production. 
-**Giving a transverse vision and knowledge, through a pluri-disciplinary "Art & Science” approach.** + 
-**Computer Science: Mathematics and Informatics, R&D oriented**+  * Giving a **transverse vision and knowledge**, through a pluri-disciplinary "Art & Science” approach. 
 +  Using Computer Science: **Mathematics and Informatics**, R&D oriented.
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-> The following links explain what virtual production is and provide insights into the filmmaking process: 
->  * [[https://www.unrealengine.com/en-US/explainers/virtual-production/what-is-virtual-production|What is virtual production?]] (from Epic Games) 
->  * [[https://disneyanimation.com/process/|Filmmaking Process]] (from Disney) – While focused on animation films, this link illustrates the production pipeline and workflow applicable to computer graphics. 
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