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| start:what_is_virtual_production [2025/11/11 20:36] – [Extended Cinematography] pascalguehl | start:what_is_virtual_production [2025/12/07 08:17] (current) – [What Is Virtual Production?] pascalguehl |
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| ====== WHAT IS THE PROGRAM ABOUT? ====== | ====== WHAT IS THE PROGRAM ABOUT? ====== |
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| | ===== Foreword ===== |
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| | The **Master of Science & Technology in Extended Cinematography** extends far beyond traditional cinema. It operates at the intersection of **computer graphics**, **computer vision**, **real-time technologies**, and **applied AI**, with applications in film, video games, virtual production, and the broader world of **3D interactive and immersive technologies**. |
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| | The program trains hybrid //“creative scientists”// who combine high-level scientific knowledge with advanced digital creation skills. By bridging rigorous research with artistic and technical practice, students are prepared to design, master, and innovate the tools and workflows shaping the future of visual computing and storytelling. |
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| ===== Extended Cinematography ===== | ===== Extended Cinematography ===== |
| **Understanding and mastering the sciences and technologies** in Computer Graphics, Cinema and Virtual Production. | **Understanding and mastering the sciences and technologies** in Computer Graphics, Cinema and Virtual Production. |
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| Giving a **transverse vision and knowledge**, through a pluri-disciplinary "Art & Science” approach. | * Giving a **transverse vision and knowledge**, through a pluri-disciplinary "Art & Science” approach. |
| | * Using Computer Science: **Mathematics and Informatics**, R&D oriented. |
| Using Computer Science: **Mathematics and Informatics**, R&D oriented. | |
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| > [[https://en.wikipedia.org/wiki/On-set_virtual_production|Virtual production]] is a blend of cinema and [[https://en.wikipedia.org/wiki/Visual_computing|visual computing]] (encompassing [[https://en.wikipedia.org/wiki/Computer_graphics|computer graphics]], [[https://en.wikipedia.org/wiki/Computer_vision|computer vision]], [[https://en.wikipedia.org/wiki/Augmented_reality|augmented reality]], [[https://en.wikipedia.org/wiki/Artificial_intelligence|artificial intelligence]], and related fields of [[https://en.wikipedia.org/wiki/Computer_science|computer science]], [[https://en.wikipedia.org/wiki/Data_science|data science]] and [[https://en.wikipedia.org/wiki/Applied_mathematics|applied mathematics]]), combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling. This approach enables the blending of real and virtual scenes in real-time on film sets, allowing directors to immediately preview their creative ideas. | > [[https://en.wikipedia.org/wiki/On-set_virtual_production|Virtual production]] is a blend of cinema and [[https://en.wikipedia.org/wiki/Visual_computing|visual computing]] (encompassing [[https://en.wikipedia.org/wiki/Computer_graphics|computer graphics]], [[https://en.wikipedia.org/wiki/Computer_vision|computer vision]], [[https://en.wikipedia.org/wiki/Augmented_reality|augmented reality]], [[https://en.wikipedia.org/wiki/Artificial_intelligence|artificial intelligence]], and related fields of [[https://en.wikipedia.org/wiki/Computer_science|computer science]], [[https://en.wikipedia.org/wiki/Data_science|data science]] and [[https://en.wikipedia.org/wiki/Applied_mathematics|applied mathematics]]), combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling. This approach enables the blending of real and virtual scenes in real-time on film sets, allowing directors to immediately preview their creative ideas. |
| </WRAP> | </WRAP> |
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| | ==== Extra Information ==== |
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