WHAT IS THE PROGRAM ABOUT?

The Master of Science & Technology in Extended Cinematography aims to train future professionals as “creative scientists” with a unique dual skill set: high-level scientific knowledge, combined with an advanced understanding of and experience in computer graphics and emerging digital technologies for the film industry (i.e. virtual production), mixing virtual and real images. Due to the convergence of science and technology and the long history of computer graphics, the curriculum is closely linked to the video game ecosystem.

The first pillar of this program is a robust scientific and technical foundation, covering 3D scene acquisition, interaction techniques for 3D content creation, animation, and image synthesis, real-time 3D, as well as image and sound processing. It incorporates new capture technologies, AI-based reconstruction, and augmented reality techniques. The second pillar includes interdisciplinary courses that offer a comprehensive perspective on the processes and challenges within the film and audiovisual industries, with hands-on projects in virtual production developed in collaboration with industry professionals, such as directors of photography and VFX supervisors.

Virtual production is a blend of cinema and visual computing (encompassing computer graphics, computer vision, augmented reality, artificial intelligence, and related fields of computer science, data science and applied mathematics), combined with the latest advancements in film technologies. It represents a convergence of video game and film technologies, creating a seamless integration of both worlds to push the boundaries of cinematic storytelling. This approach enables the blending of real and virtual scenes in real-time on film sets, allowing directors to immediately preview their creative ideas.
The following links explain what virtual production is and provide insights into the filmmaking process:
* What is virtual production? (from Epic Games)
* Filmmaking Process (from Disney) – While focused on animation films, this link illustrates the production pipeline and workflow applicable to computer graphics.
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